Kurokishi, Legacy of Dark Fate

Type

Armor Set

Rank

Unique – Scaling

This set of armor has been created by the System for a singular individual. Betrayed by those closest to him, he refused to bow, even at the end. The Black Knight’s Dark Fate has been shattered, and now rests upon those he meets. And yet this legacy remains. Every ten levels, it gains new power.

Soulbound to Zayn Greene

Defense increased by (100 x Level)+CHA

+10 to All Atributes

Defiance of the Fall – 1/Day negate all damage and negative effects for (CHA) seconds. Costs 100% of remaining MP.

Shifting – This armor shifts with the wearer’s form.

Self-repair – This armor will repair itself over time by feeding on the wearer’s MP, even if destroyed.

Absorption – This armor may absorb weapons and armor the wearer owns. This ability allows it to upgrade the materials it is made of, and potentially gain new powers and abilities from the items it absorbs.

Replica Katana

Type

Sword (1-1/2 Handed)

Rank

Very Common

Damage

1-10 + STR / + 1.5*STR (2hand)

Damage Type

Slashing

This replica katana was designed to be a display piece, for aesthetics rather than combat. Can be used either one-handed or two-handed Not being designed for combat, it has a low durability.

+10 Attack

STARTER: This item and its sheath are Indestructible.

Bowie Knife

Type

Knife

Rank

Common

Damage

1-4 + STR

Damage Type

Slashing / Piercing

This knife was designed to be a functional survival tool, as well as a weapon. Balanced for both close quarters and throwing, it is also effective for skinning, gutting, chopping, and otherwise aiding survival in the wilderness.

Durability: 35/35

+5 Attack

Sacrificial Dagger

Type

Dagger

Rank

Uncommon

Damage

5-20 + STR

Damage Type

Piercing / Slashing

This enchanted dagger is a thing of pure evil, despite the fact that it is all too common for many beings’ taste. This is because, though it can be effectively used as a weapon, its battle effectiveness is wholly a secondary consideration to its true purpose.

Durability 40/40

Sacrifice – When used to kill a sentient creature, gain 10% of their highest attribute score for 24 hours. If the death comes at the end of a sacrificial ritual lasting at least 1 hour, the gains are permanent.

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